Tim Wilson Studio creates paintings, objects, sound works, and immersive environments that reveal the invisible forces shaping how we perceive and inhabit space.
Immersive screen sculpture / Proposal
Projected environment with generative video, spatial sound, and architectural surfaces
Dimension variable
2026
Project:
Vertical Falls
Vertical Falls is a site-specific immersive sculpture developed from a rule-based oil painting study. The work translates six states of density into a layered screen structure, where projected image-fields gather, erode, disperse, and reform across vertically tiled scrim surfaces.
A responsive soundscape follows the same logic of accumulation and collapse. Viewer movement near the sculpture alters the behavior of the particle fields and sound, creating a live feedback system between body, image, and architecture.
Project:
Afterimage Field
Responsive Installation proposal / virtual maquette
Dimension variable
2026
Afterimage Field is a proposal immersive installation for Dataland. The work explores how artificial intelligence systems register, retain, and rewrite human presence. The work translates visitor movement into a temporary memory structure, where traces of behavior persist, interact, and are gradually replaced.
The installation is formed from floor projection and semi-transparent scrim surfaces. As visitors move through the space, their trajectories are captured and transformed into evolving visual fields of density, turbulence, and interference — abstractions of motion derived from real-time data.
Project:
Three States
Responsive Installation proposal / virtual maquette
Dimension variable
2025
Virtual maquette showing the proposed sculptural installation of the project in the exhibition space.
Three States is a responsive spatial system shaped by bodily movement over time. The work translates position, speed, and persistence into evolving visual, sonic, and spatial behavior, allowing the environment to carry traces of what has already occurred.
Rather than reacting to isolated gestures, the system accumulates movement as memory. Viewer presence pushes the work through three states of order, instability, and degradation, creating a feedback loop in which movement reorganizes the environment from within.
In studio testing of the body tracking and audio reactive elements of the artwork for the installation.
Project:
Orbital
Responsive Installation proposal /
virtual maquette
2025
Key staging area proposal for the Orbital immersive experience.
Orbital is a generative spatial environment shaped by rhythm, repetition, and cyclical motion. The work treats time as something spatial: a field of loops, returns, delays, and recurrences.
Curved architectural forms, layered sound, and looping image-fields create an atmosphere of drift and gravitational pull. Rather than unfolding as a linear narrative, the environment behaves as an orbital system, where recurrence becomes structure and motion becomes memory.
Proposal for a physical installation in another wing of the Orbital exhibition space.
Generative artwork for screen based media.
Orbital Generative Key Art with hand painted texturing on each planet.
Prompt based AI feed, manipulated through multiple exposure.
Project:
Memory Machine
Responsive Installation proposal / virtual maquette
Dimension variable
2024
Memory Machine is an immersive field recording that translates the atmosphere of Maria Hernandez Park into a living spatial system. Field recordings, photographs, textures, and movement data are gathered from the site and reassembled as an evolving environment of image, sound, and motion.
Rather than documenting place as a fixed location, the work treats it as accumulated behavior: fragments of voice, rhythm, surface, and passage repeat, erode, and recombine over time. The result is a spatial memory field where the site appears to remember itself through the traces of those who move through it.
Stop-motion capture of the memory field that was recreated virtually.
Using source photography to create custom generative artwork and code to be used on the project architecture.
Project:
NY Tesseract
Responsive Installation proposal / virtual maquette
Dimension variable
2024
Virtual maquette outlining the artwork in the physical exhibition space.
NY Tesseract is a responsive urban memory installation that treats the city as a shifting field of surfaces, reflections, and stored traces. Through touch, proximity, and movement, visitors activate layers of image, sound, and light, causing fragments of the city to surface, distort, and recombine.
The work explores public memory as something unstable rather than fixed. Visual fragments, spatial audio, and reflected forms unfold together, creating an environment where New York appears as an accumulated system of motion, interference, and return.